supplementary notes

for my benefit

Friday, February 20, 2009

⇒ finally!

finally got another opportunity to go gym today...work is pissin' me off! semper fi, man...just 15 working days to rock their world with and then they can kiss my ass!

that said, gym hurt today...very crampy and felt really bloated and heavy during the run.

today:
4.0KM in 31'30"
291 KCALs
17x50
visits since 04th jan '09: 19
#visits per mth: 14 | 5
3 mth ave: 6.33
ave cost per visit: $8.42

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⇒ The 10 Commandments of Capcom Development

(from the mouth of Jun Takeuchi):

  1. Keep staff turnover below 10 percent per annum.

  2. Maintain the ability (and cash reserves) to increase personnel by 10 percent each year.

  3. Keeping the firs two points in mind, keep development cost fluctuation within 10%.

  4. Investment in new IP needs ot be kept within 20% of total development budget. (Takeuchi feels this is unique to Capcom, which has tried hard with “Dead Rising,” “Lost Planet,” and “Zack and Wiki.”)

  5. The structure and organization of the company needs the flexibility to change in response to growth, goals and objectives must constantly be reviewed.

  6. Goals and objectives must be adaptable to external forces. (Takeuchi cited as a positive example, Square-Enix moving the “Dragon Quest” series to the Nintendo DS.)

  7. Objectives and aims must always be set from the top down. (Takeuchi: “When a problem occurs in a development company it almost always comes from the developers… having the developers work from the bottom up to reform how they do things things, management must also maintain flexibility.”)

  8. Reform must always be undertaken from the bottom up.

  9. There should be no taboo areas when it comes to reform. Reform must be undertaken at all costs. (Takeuchi said this was learned from Toyota. Problems within the developers and development team would be most costly, so management and workers need to learn to work and change together.)

  10. Don’t set unachievable targets

  11. Bonus from Takeuchi - One word trumps all these rules: “fun.” Users better enjoy what they’re playing. “The most important thing to remember out games is they must be fun and the uer must enjoy them. If you can’t do that then I think you lose the reason for your company to exist. This is the never-changing spirit of Capcom.”

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⇒ advice for the year?

initiative:


necessary to accomplish great things

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Tuesday, February 17, 2009

⇒ lately

i know, i've been busy...can't help that...gettin work done, changing things up, chasing dreams, plotting revenge...y'kno, everydya sh!t.

got held up at work til 630 today too (suck!)

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Monday, February 16, 2009

⇒ post #777: lost along the way

somewhere, the wheels fell off. I mean, I know there are moments of brilliance, otherwise I wouldn't be here now. But really, I should be so far removed from this situation, that I can barely comprehend how I let it slip away. I guess that's it. Everyday, a little bit of resistance falls away, eroding at your soul until one day you're a zombie--I feel nothing. I'm here but not really; I'm doing this, but I feel indifferently about continuing or ceasing. Might be why I resigned on black friday. Just going through the motions at work isn't working for me anymore. No interest or engagement in daily life.

what the feck am i writing about?

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